QEI.h 8.09 KB
Newer Older
Potron Corentin's avatar
Potron Corentin committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
/**
 * @author Aaron Berk
 *
 * @section LICENSE
 *
 * Copyright (c) 2010 ARM Limited
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * @section DESCRIPTION
 *
 * Quadrature Encoder Interface.
 *
 * A quadrature encoder consists of two code tracks on a disc which are 90
 * degrees out of phase. It can be used to determine how far a wheel has
 * rotated, relative to a known starting position.
 *
 * Only one code track changes at a time leading to a more robust system than
 * a single track, because any jitter around any edge won't cause a state
 * change as the other track will remain constant.
 *
 * Encoders can be a homebrew affair, consisting of infrared emitters/receivers
 * and paper code tracks consisting of alternating black and white sections;
 * alternatively, complete disk and PCB emitter/receiver encoder systems can
 * be bought, but the interface, regardless of implementation is the same.
 *
 *               +-----+     +-----+     +-----+
 * Channel A     |  ^  |     |     |     |     |
 *            ---+  ^  +-----+     +-----+     +-----
 *               ^  ^
 *               ^  +-----+     +-----+     +-----+
 * Channel B     ^  |     |     |     |     |     |
 *            ------+     +-----+     +-----+     +-----
 *               ^  ^
 *               ^  ^
 *               90deg
 *
 * The interface uses X2 encoding by default which calculates the pulse count
 * based on reading the current state after each rising and falling edge of
 * channel A.
 *
 *               +-----+     +-----+     +-----+
 * Channel A     |     |     |     |     |     |
 *            ---+     +-----+     +-----+     +-----
 *               ^     ^     ^     ^     ^
 *               ^  +-----+  ^  +-----+  ^  +-----+
 * Channel B     ^  |  ^  |  ^  |  ^  |  ^  |     |
 *            ------+  ^  +-----+  ^  +-----+     +--
 *               ^     ^     ^     ^     ^
 *               ^     ^     ^     ^     ^
 * Pulse count 0 1     2     3     4     5  ...
 *
 * This interface can also use X4 encoding which calculates the pulse count
 * based on reading the current state after each rising and falling edge of
 * either channel.
 *
 *               +-----+     +-----+     +-----+
 * Channel A     |     |     |     |     |     |
 *            ---+     +-----+     +-----+     +-----
 *               ^     ^     ^     ^     ^
 *               ^  +-----+  ^  +-----+  ^  +-----+
 * Channel B     ^  |  ^  |  ^  |  ^  |  ^  |     |
 *            ------+  ^  +-----+  ^  +-----+     +--
 *               ^  ^  ^  ^  ^  ^  ^  ^  ^  ^
 *               ^  ^  ^  ^  ^  ^  ^  ^  ^  ^
 * Pulse count 0 1  2  3  4  5  6  7  8  9  ...
 *
 * It defaults
 *
 * An optional index channel can be used which determines when a full
 * revolution has occured.
 *
 * If a 4 pules per revolution encoder was used, with X4 encoding,
 * the following would be observed.
 *
 *               +-----+     +-----+     +-----+
 * Channel A     |     |     |     |     |     |
 *            ---+     +-----+     +-----+     +-----
 *               ^     ^     ^     ^     ^
 *               ^  +-----+  ^  +-----+  ^  +-----+
 * Channel B     ^  |  ^  |  ^  |  ^  |  ^  |     |
 *            ------+  ^  +-----+  ^  +-----+     +--
 *               ^  ^  ^  ^  ^  ^  ^  ^  ^  ^
 *               ^  ^  ^  ^  ^  ^  ^  ^  ^  ^
 *               ^  ^  ^  +--+  ^  ^  +--+  ^
 *               ^  ^  ^  |  |  ^  ^  |  |  ^
 * Index      ------------+  +--------+  +-----------
 *               ^  ^  ^  ^  ^  ^  ^  ^  ^  ^
 * Pulse count 0 1  2  3  4  5  6  7  8  9  ...
 * Rev.  count 0          1           2
 *
 * Rotational position in degrees can be calculated by:
 *
 * (pulse count / X * N) * 360
 *
 * Where X is the encoding type [e.g. X4 encoding => X=4], and N is the number
 * of pulses per revolution.
 *
 * Linear position can be calculated by:
 *
 * (pulse count / X * N) * (1 / PPI)
 *
 * Where X is encoding type [e.g. X4 encoding => X=44], N is the number of
 * pulses per revolution, and PPI is pulses per inch, or the equivalent for
 * any other unit of displacement. PPI can be calculated by taking the
 * circumference of the wheel or encoder disk and dividing it by the number
 * of pulses per revolution.
 */

#ifndef QEI_H
#define QEI_H

/**
 * Includes
 */
#include "mbed.h"

/**
 * Defines
 */
#define PREV_MASK 0x1 //Mask for the previous state in determining direction
//of rotation.
#define CURR_MASK 0x2 //Mask for the current state in determining direction
//of rotation.
#define INVALID   0x3 //XORing two states where both bits have changed.

/**
 * Quadrature Encoder Interface.
 */
class QEI {

public:

    typedef enum Encoding {

        X2_ENCODING,
        X4_ENCODING

    } Encoding;

    /**
     * Constructor.
     *
     * Reads the current values on channel A and channel B to determine the
     * initial state.
     *
     * Attaches the encode function to the rise/fall interrupt edges of
     * channels A and B to perform X4 encoding.
     *
     * Attaches the index function to the rise interrupt edge of channel index
     * (if it is used) to count revolutions.
     *
     * @param channelA mbed pin for channel A input.
     * @param channelB mbed pin for channel B input.
     * @param index    mbed pin for optional index channel input,
     *                 (pass NC if not needed).
     * @param pulsesPerRev Number of pulses in one revolution.
     * @param encoding The encoding to use. Uses X2 encoding by default. X2
     *                 encoding uses interrupts on the rising and falling edges
     *                 of only channel A where as X4 uses them on both
     *                 channels.
     */
    QEI(PinName channelA, PinName channelB, PinName index, int pulsesPerRev, Encoding encoding = X2_ENCODING);

    /**
     * Reset the encoder.
     *
     * Sets the pulses and revolutions count to zero.
     */
    void reset(void);

    /**
     * Read the state of the encoder.
     *
     * @return The current state of the encoder as a 2-bit number, where:
     *         bit 1 = The reading from channel B
     *         bit 2 = The reading from channel A
     */
    int getCurrentState(void);

    /**
     * Read the number of pulses recorded by the encoder.
     *
     * @return Number of pulses which have occured.
     */
    int getPulses(void);

    /**
     * Read the number of revolutions recorded by the encoder on the index channel.
     *
     * @return Number of revolutions which have occured on the index channel.
     */
    int getRevolutions(void);

private:

    /**
     * Update the pulse count.
     *
     * Called on every rising/falling edge of channels A/B.
     *
     * Reads the state of the channels and determines whether a pulse forward
     * or backward has occured, updating the count appropriately.
     */
    void encode(void);

    /**
     * Called on every rising edge of channel index to update revolution
     * count by one.
     */
    void index(void);

    Encoding encoding_;

    InterruptIn channelA_;
    InterruptIn channelB_;
    InterruptIn index_;

    int          pulsesPerRev_;
    int          prevState_;
    int          currState_;

    volatile int pulses_;
    volatile int revolutions_;

};

#endif /* QEI_H */